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In total this update contains over 300 individual refinements and new functions. Over all the improvements are:

ENHANCED STABILITY
IMPROVED DIALOG AND MANAGER LAYOUTS
REDRAW AND DISPLAY FIXES
MEMORY LEAK FIXES
Additional improvements in specialized sections contain:

UPDATER AND INSTALLER

Easier update process on Windows systems (no admin password needed every time)
Updater maintains default language even after multi language updates
INTERFACE

Various click zones improved
Minor render region problems fixed
Sound displayed in PowerSlider now marked in menu
Calculation in edit fields could sometimes display incorrect results - fixed
Activated tab stays selected when Attribute Manager is duplicated
Manage User Data dialog now has a Cancel button
NET Render Client, Server and License Server now use the red window button to quit (Mac only)
OPENGL

Display error with MoSpline object fixed
Display problem with Textures across multiple clones in Enhanced OpenGL fixed
COLLADA

Enhanced stability when reading DAE files
Improved speed when importing large number of splines
FBX

new - Now supports FBX 2010.2
Support for older FBX version (5 and 6) restored
new - Multiple material and selection tags now supported
"Export as text" option now overrides "embed textures" option
Improved stability when loading fbx files
Normal tag created on FBX import corrected
Now selection tags are properly exported
MODELING

new - Live selection radius now highlighted during preview
Position Track to Spline accuracy improved
Soft Selection preview redraw fixed
Improved connect functionality when using the Phong tag
Previous behavior of Formula Object restored
Possible problems with FFD objects that could result in broken geometry fixed
new - Open Type Fonts (OTF) now supported
MATERIALS

Neutral default colors for backlight, Danel and Lumas shaders
Renaming of shaders in Layer shader fixed
Fixed a problem that could create false results when using the "double knots" function on gradients
Noise space setting fixed
Alpha channel problem in Fire shader fixed
Fixed a problem where a black line could appear on a object's edge when using alpha channels
Blend modes in the Layer shader can now be cycled with the up/down arrow keys
Correct dragging behavior of images or movies from Content Browser into scene restored
3D PAINTING

Painting a layer mask in projection mode now working correctly
Correct interactive mapping behavior restored
Blending mode "pin light" now correctly supported
PROJECTIONMAN

Double-clicking a camera in Projection Man now activates the camera in the editor
Reload Bitmap problem fixed
To Photoshop command fixed
XREFS

Visibility state in Editor is now also used in XRefs
Improved behavior when Null Objects are used in editable XRefs
HAIR

Fixed a problem that could prevent geometry being rendered when using HAIR
Fixed an issue that produces incorrect behavior when using the HAIR Render tag
Copying guides from object to object sometimes produced incorrect results
Improved precision of cutting hair with an object
Hair orientation when changing object parameters improved
Polygon hairs could have appeared in the wrong position
Splines with HAIR material can now be closed
Fixed problems which produced a wrong number of guides or hairs
Problem fixed when HAIR was not rendering properly in conjunction with MoGraph Tracer
ANIMATION

Corrected behavior of Alt+dragging in PowerSlider
new - Timewarp now also works in Timeline
Corrected behavior of locking and unlocking Tracks in Timeline
Fixed minor selection problems in Timeline
Corrected scaling behavior for keys and tangents
Pause button now also works properly in Ping-Pong mode
Invisible animation paths could accidently have been made editable
Muted keyframes now behave correctly
Blending of Motion Clips now also works correctly when Auto Blend is off
Hierarchy settings now properly adhered in Motion Clips
CHARACTER ANIMATION

Scaling joints with Coordinates Manager corrected
new - Ctrl+click in Visual Selector deselects an object
Various improvements to Morph Deformer
Skin Deformer now affects splines
Bind command now also utilizes point selection
Various improvements to Weight tool
Point cache was destroyed when changing project length
MOGRAPH

new - Baking of multiple MoGraph Cache tags now possible
new - Generators like Metaballs, Boole, HyperNURBS, Atom Array and Connector now work with MoDynamics
new - On Collision trigger now also works with keyframe-animated rigid objects
Various parameters of Plain and C.O.F.F.E.E. Effectors could not be animated - fixed
Minor problems with Tracer object fixed
Issue with MoGraph Text and Effectors in 2-byte fonts fixed
Issue with Clone mode Object Vertex fixed
Shader Effector didn't work correctly with Falloff Shader
MoSpline now handles closed splines correctly
MoData function fixed (C.O.F.F.E.E. Effector)
Improved behavior of MoSplines reacting to Turbulence fields
Possible problem with Render Instances and Cloners fixed
new - Plain Effector Falloff Size could now be set for individual axis in XPresso
Delay Effector doesn't create unwanted delay at animation start in rendering
Sometimes a scene did not render properly after caching of MoDynamics
Spline Wrap with Instances fixed
Fixed an issue where PolyFX could accidently remove caps from a text object
Camera shader now supports "near clipping" setting in rendering
Improved polygon normal handling when using PolyFX with Preserve Phong setting
Delay Effector in conjunction with Scene Motion Blur improved
RENDERER

Speed-up as a result of 100% transparent objects being ignored by GI
Backlight shader now works with hard shadows again
Render Instances now work properly with nested cloners
Copy IRR values for final Render Region fixed
Enhanced stability of Interactive Render Region
Possible rendering artifacts on shaders caused by Render Buckets eliminated
Single-layer TIFFs now properly exported when using multiple object buffers
Combination of Doodle and Render Region improved
Object/Texture baking speed-up
Fixed a rendering problem with blurry transparency accuracy set to 0%
Fixed a problem with Motion Vector passes in MoDynamics simulations
Fixed a problem with Motion Vector passes and Render Instances
Lens flare in SKY could produce incorrect results - fixed
Rendering in editor fixed when using field rendering
Fixed a bug that prevented GI Details Enhancement from working correctly with alphas
Rendering of Doodle in final image fixed
CINEMAN

Problem fixed that could prevent rendering to external frame buffer
Floating point shader support improved
Export of Render Instances to Renderman now stable
Layer Mask mode with shader folders now converts properly
Greatly improved speed for RIB export for certain scenes
Motion blur fixed (did not work correctly in PRMan under certain circumstances)
Export Archive function fixed
PICTURE VIEWER

new - Context menu for compare options when clicking on AB-separator line
new - Shift click on AB separator line changes orientation
new - "Save as..." option for any image in History via Context menu
Cursor Up and Down now works regardless of focus
new - Images and movies can now be dragged and dropped into History list
Playback modes Ping-Pong and Simple now work in Fill Cache mode
new - Double-click in image area sets view to 100%
new - Filter presets can be saved and loaded
Sound playback issues fixed
Frame numbers were not always displayed correctly - fixed
Monitor Gamma in prefs fixed
new - Selection of multiple images via Shift+Home and Shift+End
Time Warp in Picture Viewer fixed
AFTER EFFECTS

Improved speed and stability when exporting to After Effects with GI activated
Spotlight cone values could differ in After Effects from CINEMA 4D scene - fixed
COMBUSTION

Naming issues fixed (names could be cut after a space)
Camera now rotates properly when exported
Light parameters (position, rotation, type, color and intensity) now transferred correctly
Footage path corrected (Mac only)
Export of multiple cameras has been fixed
MOTION

Export of multiple cameras has been fixed
Camera tracks not imported correctly - fixed
Spotlight cone values could differ in Motion from CINEMA 4D scene - fixed
OTHER

Program icon doesn't show up in dock anymore when run in "listen" and "no gui" mode (Mac only)
new - Direction of Particle Effector Falloffs can now be set
Save Project command now also copies sound files in Effectors, User Data and images used in Visual selector and editor background
Improved display speed when using Cactus Dan's tools
QuickTime support on Windows 64-bit fixed
当你学会思考的时候,你便拥有了一切!

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影月和风 2009-11-18 09:15:44
C4D服务就是好!总是提醒我有的升级!哈哈!

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qdkk 2010-3-27 21:38:23
啊 y版,能免费升级?
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